Dice Men: The Origin Story of Games Workshop

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Dice Men: The Origin Story of Games Workshop

Dice Men: The Origin Story of Games Workshop

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In a matter of months Bryan Ansell has fucked off all the bits about London GW that he didn’t like, including its London location; gone is the generalist approach to retail, the grab-bag of board games and RPG licences and dicking about with video games. What amazes me is how many of the personalities involved in GW’ sphere of influence either came from, or moved onto, other projects and companies which I also love. I am more familiar with the history of the Citadel Miniatures side of the story, so it was interesting to see how the London based board games side of the business developed the brand that eventually became the miniatures oriented company that GW now is.

Beautifully illustrated and with plenty of voices in addition to the author's, this is a must for any fan of role-playing games and the FF books. They make an effort to hold on to half their shares each, which is firmly rebuffed, and that’s that. The name continues, of course, but in terms of what the company is about, the one in Nottingham is really Citadel Miniatures wearing its dad’s suit.

But anyone still having flashbacks to those 14-hour sessions at a friend's basement will know what I am talking about. Other sections are like this too; often critical early figures appear in the narrative, disappear, re-appear, and then are finally introduced properly in a later chapter which deals with the particular subject they’re most relevant to.

A gorgeous chunky volume with lots of images depicting the era being described by Sir Ian taking me back to my early Fighting Fantasy days and graduating to tabletop games like Battlecars at school.Los juegos de mesa han formado parte de mi vida desde mi infancia, y entre los cientos de estos que han pasado por mis manos están, por supuesto, los de la legendaria firma británica. It was a very interesting read; I enjoyed it a lot, especially after finding out that Ian and Steve were the authors of the Fighting Fantasy books I used to read when I was a kid.

In a later chapter, Livingstone talks about his and Jackson’s agonising over the time pressure of managing GW while also writing Fighting Fantasy novels; it’s revealing of their mindsets at the time that the two men are co-managing directors of a growing retail, manufacturing, and publishing business and they’re seriously concerned by the impact on their time of writing a kind of gimmicky fantasy book, and thinking that actually the problem is the commitment of running GW. It’s a nice touch, and it highlights just how many people’s contributions served to make something special out of humble beginnings. When Ian arrived home later that evening we excitedly told him of our plans, but it took him about 10 days or so to come around to the idea, following much cajoling, mainly by Steve.

Perhaps unsurprisingly for a man who would later play a significant role at Eidos, Livingstone is a huge early fan of computer games.

  • Fruugo ID: 258392218-563234582
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